Makerspace Planned for Library
Nov 27, 2020 09:13AM ● By Grace Allen
Creative and curious types will
soon have a dedicated place in
Norfolk to explore their interests
or discover new ones. In the next
few months, a makerspace will be
opening up in the Norfolk Public
Library.
The library was recently
awarded a $15,000 Library Services and Technology Act grant
by the Institute of Museum and
Library Services and the Massachusetts Board of Library
Commissioners to create the
makerspace, according to Libby
O’Neill, the library’s director.
“We’re really excited about
this grant,” said O’Neill. “Hopefully what we are planning with
it will have long-lasting impact.”
A makerspace is a collaborative place where people of all
ages can make, learn, explore
and share. It’s a haven for tinkers,
do-it-yourselfers, and crafters
of all stripes, a place where visitors can enter with an idea and
leave with a completed project,
working alone or with others. A
makerspace is a natural fit for a
library, with its mission to make
knowledge accessible to all.
Most makerspaces contain
both high- and low-tech tools,
advice, a workspace, and a sense
of community. Proponents of
makerspaces say the hands-on
learning aspect can boost selfconfidence and even serve as incubators for business startups.
For school-age visitors, these
spaces can help equip them with
critical skills in the fields of science, technology, engineering,
and math (STEM).
The project is just getting off
the ground, explained O’Neill.
Last month, library patrons were
invited to take a survey asking
what they’d like to see in a makerspace. Responses ranged from
a 3-D printer to robotic kits to a
sewing machine.
In addition, O’Neill says the makerspace will also likely include a variety of equipment like
a media and podcasting kit (microphone, video camera, green
screen, and selfie stick), coding
kits, electronics, a button maker,
textiles and wearables kits to explore sewing and knitting, and
STEM-related building kits for
younger visitors, like LEGOS
and K’Nex.
Some of the kits will contain
iPads, purchased by the Friends
of the Norfolk Public Library,
who are contributing to the
grant.
Several of the items and kits
can be checked out of the library,
noted O’Neill, so patrons will be
able to explore at their own pace
and comfort level.
O’Neill hopes to eventually
hold classes in the makerspace,
taught by volunteer instructors,
both virtually and in person.
“Part of the grant is to not
only showcase the makerspace
but also to flush it out with programming to highlight what we
have,” she said.
The makerspace will share the
children’s programming room,
which will contain locked cabinets for equipment storage when
the room is in use for youth activities, noted O’Neill.
The library director hopes to
partner with the schools and organizations like the Council on
Aging. She envisions bringing
the maker kits out into the community to introduce and engage
people with the possibilities of a
makerspace and hopefully entice
them to come into the library
and explore themselves.
The pandemic has thrown
a monkey-wrench into some of
these plans. Initially, patrons will
have to sign up to enter the room,
but post-COVID patrons will be
able to wander in and explore
without an appointment.
In the meantime, O’Neill is
brimming with ideas to make the
space and equipment accessible
to as many people as possible.
“If the weather is nice, maybe
we can bring some of the equipment outside and hold programs,” she said. “There’s a lot
we may be able to do if we put
on our creative COVID hats and
envision ways this grant can work
to impact the community, despite
the current challenges caused by
the pandemic.”